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Pixel Soundtracks : Exploring Video Game Music Through Twenty Games
Autor: 
Summers, Tim

The sonic invasion : Space invaders (1978) -- How Video games make music. Music on chips : Super Mario Bros (1985) ; MIDI, samples and synthesis : Kings quest IV (1988) ; CD audio and recorded sound in games : Wipeout (1995) -- Integrating music in games. Dynamic music : The operative : no one lives forever (2000) ; Generating music with algorithms : Mini Metro (2015) ; Introductions, menus and loading screens : BioShock infinite (2013) -- The role of music in games. Battle and boss music : Dark souls III (2016) ; Characters and stories : Final fantasy VI (1994) ; Building worlds and histories : Kingdom hearts (2002) ; Music and feeling in play : Ori and the Blind Forest (2015) -- Aesthetic questions. Music and gameplay : The artful escape (2021) ; Nostalgia and remakes : Resident evil 2 (1998/2019) ; Modern chiptune and fandom : Undertale/Deltarune (2015/2021+) ; Classical music and video games : Untitled goose game (2019) ; Popular music and game music : 50 Cent: bulletproof (2005) -- Game music and wider culture. Identity, representation and avatars -- Tomb Raider (2013) ; Adaptations : Star Trek: judgement rites (1993 floppy version/1995 CD-ROM version) ; Game music in concert and on record : Xevious (1982) -- Final boss : playing games, playing with music : The legend of Zelda : ocarina of time (1998).

No. Clasificación: 
781.54 S855
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